Game Design Classes
NYC
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Physical Gaming - Anything Can Be A Controller
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
At this point in the history of video game creation, developers and engineers have mastered the basic formula for input. Most controllers now feature one or more joysticks, a direction pad, and a number of buttons. As successful as this model is, it greatly limits interactivity between player and game. Developers are forced to utilize this input or require extra equipment, which deters them from creating their own controllers because of added cost...
UI for Games
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
A good user interface provides relevant information to players that can define and augment the game experience. In this class, you will learn how to design effective game UI, in addition to basic UX principles. This class will ensure that your interface looks amazing and retains core functionality. We will discuss and dissect several existing examples of good/bad interfaces before moving on to a live demo. Using Photoshop, the instructor will...
Info Session: 4 & 8 Week Game Courses
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
This info session will preview topics from our upcoming courses starting in September! Don't miss this opportunity to meet the instructors and find out more about the courses. Bring any questions or concerns you may have about signing up.
Pixel Art: From Start to Finish
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Learn about the different art styles, how to become a pixel artist yourself and how to use it for your own games! This class will teach you all the basics you’ll ever need when it comes to pixel art. First, we’ll define what pixel art actually is: An aesthetic! An aesthetic that can have several different types of art styles. The most common art style techniques being black outlines, pillow shading, and/or dithering. After we’ve defined...
World Development 101: Designing With Intent
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
How to develop your own IP using a concept design pipeline. This class is for anyone who may be interested in world building using production illustrations and concept design. It will cover the basics of visual development, along with what you may need to consider when pitching or creating a product (be it a book, game or film). Featured Topics: Budget + Time (scope of a project) Genre + Target audience Storytelling What makes a strong...
Getting Started in Unreal Engine 4
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
The Unreal Engine has been used since 1998 to make hundreds of incredible games of every imaginable style and genre. From Batman to Rocket League, Mortal Kombat and more, this is the software that the industry’s biggest developers have used to make the most popular games that keep us coming back for more. Learning a new software can be a daunting task. But no Fear! This class will guide you through Unreal’s interface and introduce you to its...
Game Law for Indies
Playcrafting NYC See all classes by this school
The class will walk you through a legal road from game design document to first sale and highlight red flags you should absolutely be aware of. It will focus on your broader understanding of what is relevant and why and when it is necessary to be cautious. For that reason, the class will follow the below outline, but not go into great depth, if not necessary for your understanding. This class will cover: Setting up the legal foundation for a...