The class will walk you through a legal road from game design document to first sale and highlight red flags you should absolutely be aware of. It will focus on your broader understanding of what is relevant and why and when it is necessary to be cautious. For that reason, the class will follow the below outline, but not go into great depth, if not necessary for your understanding.
This class will cover:
- Setting up the legal foundation for a studio and to develop a game, whether alone or with a team: The reasons for forming and how to form a business entity
- Developing your Game with others: NDAs, contractor agreements and other valuable agreements
- Advertising and marketing a video game in compliance with FTC and state regulations for advertisement: Websites, Newsletter, Social Media Marketing, Streaming and more
- Selling your Game, from crowdfunding through betas and early access to launch and DLC: EULA, Privacy Policy, Terms of Service
- What is Copyright, Trademark, and Patent, and why should I care? How to not infringe other IP, how to effectively protect and monetize your IP, and why should I register a trademark?
- Going Through a Publisher: Ins and outs so you get the most out of the deal and the relationship.
There will be room for questions throughout the class and at the end, which hopefully will clarify specific concerns typically or specifically raised, which the class was unable to address.
All attendees will receive a class packet including notes, resources, and exercises upon completion of the class.
This class is virtual. We will send instructions and appropriate links for you to join via the email you provide per guest in your registration. Instructions will be sent approximately one hour before the event begins.