Ever wondered how other indies developed these cool tools in Unity like Playmaker and Behavior Designer? How did they get these custom sliders, text fields, and list appearing in their Inspectors? Well, this class aims to teach you how to create these intuitive inspectors, so you can help speed up your game development process.
Please have the latest version of Unity installed!
Goal: To develop cool and customized inspectors to help boost up your team’s workflow.
Instructor Bio:
Porrith Suong is a game/software engineer based in NYC. He cofounded his own game and tools development company initialPrefabs, creating their first intuitive AI Editor for Unity, DANI AI. He has worked on games and 3D simulations including Modern Knights, the Kitty in the Box Franchise, and an art exhibit with art Ian Cheng appearing at MoMa, Emissary in the Squat of Gods.