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Introduction to NVIDIA Omniverse

Learn to collaborate without boundaries and unlock a world of real-time simulation and rendering tools in the Introduction to NVIDIA Omniverse course at Future Media Concepts. Ideal for professionals in industries like architecture, engineering, construction, and entertainment, this class explores new workflows and technologies that promote unrestricted collaboration across diverse applications and locations. Discover the power of Omniverse to create, visualize, render, and simulate everything from constructions to game assets and virtual worlds.

  • Beginner
  • 18 and older
  • $1,200
  • Earn 12,000 reward points
  • Price Lock Guarantee
  • Live, interactive online classroom
  • 15 hours over 2 sessions

Start Dates (0)

  • $1,200
  • 15 hours over 2 sessions
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Class Description

Description

What you'll learn in this it class:

This class is designed for new and experienced staff working in industries that include: Architectural, Engineering, Construction, Product Development, Entertainment, Interactive Media, Video Game, Simulation, and Science & Research. New workflows and technologies introduced in this class allow for unrestricted collaboration across a large ecosystem of existing applications, regardless of their physical location, as well as introducing exciting Real-Time Simulation and Rendering tools.

Objectives

What you'll learn:

  • Define the different components and technologies that make up the NVIDIA Omniverse
  • Deploy Omniverse based on their collaboration needs
  • Install connectors to allow their existing applications to collaborate with any Omniverse
  • Use Omniverse native applications to create, visualize, light, render and simulate: new constriction, products, game assets, and virtual worlds.
  • Export visualizations as still images, animations, video game assets, and Virtual and Augmented Reality experiences.

Prerequisites

    Recommended Knowledge:

    • Basic general computer experience
    • Basic understanding of topics including interactive media, video games, simulation, and product development.

    Required Equipment

    • Windows 10
    • SSD with 50GB free space
    • NVIDIA RTX Graphics Card
    • Internet Connection (50 to 100 Mbps download speeds recommended)
    • Dual monitor or second computer
    • Unreal Engine 4 installed (free install, recommended)
    • Adobe Photoshop or Substance Painter Installed (suggested)

    Course Outline

    • Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

    Day 1:

    • Review of Syllabus and Course Goals
    • Introduction to NVIDIA Omniverse platform
    • Presentation of Omniverse: Utilities, Kit, Apps, Connectors, Services, and key technologies
    • Deployment of NVIDIA Omniverse based on ‘collaboration needs’ and ‘location of collaborators’
    • Introduction to Omniverse CREATE
    • Introduction to connected applications
    • Create and render an AE&C asset by adding realistic lighting and organic models such as trees, grasses, and landscaping
    • Assigning and replacing materials
    • Creating a unique scene using assets from connected applications, or from assets that will be supplied
    • Review of Day 1 topics
    • Q&A and Lab Time

    Day 2:

    • Introduction to simulations and simulation technologies within the Omniverse platform
    • Introduction to Rigid Body simulations for physical interactions and simulation of objects
    • Introduction to FLOW extension for fire and smoke
    • Introduction to BLAST extension for creating destructible objects
    • Introduction to Particle Simulations used for creating liquid in containers simulations
    • Working with LIGHTS in the Omniverse and Real-Time Rendering
    • Creating compelling indoor, outdoor, and studio lighting
    • Working with native Omniverse materials and material templates
    • Importing and converting materials into Omniverse compatible materials
    • Working with imported animation from connected apps
    • Creating lip-sync and facial animation using NVIDIA Audio2Face
    • Storytelling through animation using NVIDIA Machinima
    • Review of Day 2 topics
    • Q&A and Lab Time

    Remote Learning

    This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.

    Upon registration, the instructor will send along additional information about how to log-on and participate in the class.

    Refund Policy

    Cancellation Policy:

    • If notice is given 16 or more business days before the start of a class, the student may receive a full refund less a $100 administrative fee.
    • If notice is given less than 16 business days no rescheduling or refunds are permitted.
    • Clients who commence a master class may not cancel and are responsible for the entire Master Class fee.
    • Any exam cancellations will be accessed a $50 administrative fee.

    All cancellations and registration changes must be received in writing. Please e-mail to [email protected]. Attendee substitutions may be made for any student without penalty or additional cost at any time until the class begins.


    Rescheduling Policy:

    • If notice is given 16 or more business days before the start of the class a student may reschedule.
    • A student can reschedule a class up to two (2) times. Additional reschedules will not be allowed.


    No Shows:

    If a student does not attend a scheduled session, there will be no refund or rescheduling permitted. Payment is forfeited. The school reserves the right to cancel classes with insufficient enrollment or in other circumstances. We will endeavor to give as much advance notice as possible of any change to the schedule. We shall not be responsible for any incidental or consequential loss arising whatsoever.


    In any event where a customer wants to cancel their enrollment and is eligible for a full refund, a 5% processing fee will be deducted from the refund amount.

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    Future Media Concepts

    About Us

    In 1994, Jeff Rothberg and Ben Kozuch launched Future Media Concepts as the world's first Avid Authorized Training Center. Over the years, FMC expanded its curriculum to become the nation's premier digital media training center representing the leading software manufacturers, including Adobe,...

    Read more about Future Media Concepts

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    Future Media Concepts

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