This course picks up where the fundamentals leave off. It is built for designers who are already comfortable with frames, components, and basic prototyping and who now need prototypes that behave like real software. You work with sections, variables, variable modes, and conditionals to add genuine interactivity, so a prototype can hold state, respond to input, and branch based on what the user does rather than simply cycling through fixed screens.
The same variable system underpins scalable design systems, and the second half of the course puts it to that use. You build variable collections with primitive and semantic layers, then use modes to deliver light and dark themes from one source of truth. Structured this way, a design system is far easier to extend and to change later, which is usually where systems built without that discipline start to fall apart.
What You Will Learn
- Use Figma's advanced prototyping features to model real product behavior
- Work with variables and variable modes
- Add conditional logic so prototypes respond to user input
- Organize complex files with sections
- Build light and dark modes from a single variable collection
- Structure design systems with primitive and semantic layers