This class includes a thorough review of the Animate interface including how to use tools and panels, and how to customize and save workspaces. You will also gain an understanding of authoring and output file types.
After completing this course you will know how to use the Library Panel and the Timeline, how to edit properties, preview movies, modify animated content, and set up properties for the stage. You will learn how to create shapes and text for animation, create symbols and instances, and learn to animate size, position, color, effects, transparency and filters.
You will learn the differences between frame-by-frame animation, motion paths and motion tweens, as well as how to set easing, and how to animate camera motion. The class also includes an introduction to the Motion Editor and editing property curves.
Finally, you learn about publishing animations for various outputs, including HTML5 and Flash Player.
*** Version Note ***
Our Creative Cloud classes upgrade to the latest CC version as soon as new training materials are released from Adobe. Typically new content is available within 2 to 4 months of a software release.
Target Student
This course is appropriate for beginners and for those who are self-taught on the basics of Animate. Experienced users may find they can benefit from a Core Skills: Level 1 class to fill in the gaps in their knowledge.
Prerequisites
Basic computer and file management skills are required for Core Skills level Adobe courses. Students should know how to - locate, copy and open files; create folders; arrange, re-size, minimize and maximize application windows; start and exit programs; manage use of multiple programs simultaneously; and switch between open programs.
Course Outline
Getting Acquainted
- Starting Adobe Animate CC and Opening a File
- Understanding Document Types
- Getting to Know the Workspace
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Properties Panel
- Using the Tools Panel
- Undoing Steps in Animate
- Previewing Your Movie
- Modifying the Content and Stage
- Saving Your Movie.
Creating Graphics and Text
- Getting Started
- Understanding Strokes and Fills
- Creating Shapes
- Making Selections
- Editing Shapes
- Using Gradient and Bitmap Fills
- Using Variable-Width Strokes
- Using Swatches and Tagged Swatches
- Creating Curves
- Using Transparency to Create Depth
- Being Expressive with the Paint Brush
- Creating and Editing Text
- Aligning and Distributing Objects
- Converting and Exporting Art
Creating and Editing Symbols
- Getting Started
- Importing Adobe Illustrator Files
- About Symbols
- Creating Symbols
- Importing Adobe Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of an Instance
- Understanding Display Options
- Applying Filters for Special Effects
- Positioning Objects in 3D Space
Animating Symbols
- Getting Started
- About Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Creating Nested Animations
- Easing
- Frame-by-Frame Animation
- Animating 3D Motion
- Exporting Your Final Movie
Classic Tweening
- Getting Started
- Using Classic Tweens
- Motion Guides for Classic Tweens
- Copying and Pasting Tweens
- Classic Tween Eases
- Graphic Symbols
Publishing
- Understanding Publishing
- Publishing for HTML5
- Publishing a Desktop Application
This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.
Upon registration, the instructor will send along additional information about how to log-on and participate in the class.