This class covers topics such as Motion tracking, Particle simulation, advanced 3D, advanced Masking, Roto Brush Tool, Puppet Tools, Time-warp / Time-lapse simulations and more.
Target Audience: This class is aimed at existing After Effects users who need to take their video production to a higher level. Students should have already completed After Effects Fundamentals or have the equivalent experience. Training available on both Mac and PC platforms.
Detailed Course Outline
Unit 1: Camera Work Flows
- After Effects Cameras: Not your Daddy’s DSLR
- Creating Cameras and setting Camera properties
- Camera cuts, rack focus, and other classic Camera moves
- Animating Cameras on a path
- Creating Flythroughs
- Managing Cameras, Lights, and shadow
- The power of Camera rigging
- Camera power linking
Unit 2: Advanced Compositing Techniques
- Understanding A Over B
- Blend Modes and Mask Modes
- Pre-Rendering and other techniques
- Render Order and Priorities
- Optimizing Projects: Global vs Persistent Cache
- Edges on Camera and the Real World
Unit 3: Keying Techniques
- Understanding blue and green screen chroma keys
- Tips for shooting green screen footage
- Using the Keylight effect
- Procedural mattes for the lazy
- Hi-con mattes
- Key Cleaner for poorly-lit footage
- Linear Keying effects
- Third Party Keying Suites
Unit 4: Stabilization and Tracking
- About stabilization and tracking
- Using the Warp Stabilizer VFX feature
- Single-point and multi-point motion tracking
- Motion tracking with Mocha planar data
- Other tracking techniques
- 3D Camera tracking
- Shadow catchers
- Null objects
Unit 5: The Art of Rotoscoping
- About rotoscoping
- Classic rotoscoping workflows
- Using the Roto Brush Tool
- Creating and refining Roto Brush segmentation boundaries
- Using the Refine Edge Tool
- Freezing and unfreezing Roto Brush data
- Articulated Mattes
- Refining Mattes: Feather, Track
- The legacy Paint Tools: painting, cloning, and erasing
- Roto like a Jedi: Hot core energy effects
Unit 6: Particle Effects
- About particle simulation
- After Effects' particle generators
- The Particle Playground effect
- The CC Particle Systems II effect
- Customizing particle properties
- Additional particle effects and techniques
- Popular third-party particle effects
Unit 7: Color Correction and Color Grading
- Enterprise-based color workflows
- Histograms and Channels: Using the Lumetri scopes
- Using the Lumetri Color Effect and the Lumetri Color panel
- Adjusting levels and exposure
- Adjusting color balance and saturation
- Legalizing Luma/Color for Broadcast
- Additional color correction options
- Cinematic color grading
Unit 8: BONUS TRACK - Puppet Tools Distortions
- About the Puppet Tools
- Adding Deform pins
- Animating pin positions
- Stiffening with the Starch Tool
- Recording deformations
- Acting it out with Adobe Character Animator
Unit 9: BONUS TRACK - Advanced Color Options
- Understanding HDR (High Dynamic Range)
- Linear HDR Compositing: Lifelike
- Linear LDR Compositing
- Color Management and LUTs
Note: Our outlines are a guide to the content covered on a typical class. We may change or alter the course topics to meet the objectives of a particular class.
This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.
Upon registration, the instructor will send along additional information about how to log-on and participate in the class.
School Notes:
Please note: Free retake/refresher should be coordinated directly with the school