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Price:
$2,295 12 seats left
Start Date:

Tue, Jul 10, 9:00am - Jul 13, 5:00pm (4 sessions)

Next start dates (1)

Location:
Santa Monica
Specific Address TBD
Santa Monica, California
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Class Level: Beginner
Age Requirements: 18 and older
Average Class Size: 8

What you'll learn in this c++ training:

This hands on C++ training course presents a thorough introduction to object-oriented programming in C++ for experienced C programmers. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.

Students will learn:
  • Writing procedural programs using C++
  • Using private, public and protected keywords to control access to class members
  • Defining a class in C++Writing constructors and destructors
  • Writing classes with const and static class members
  • Overloading operators
  • Implementing polymorphic methods in programs
  • Writing programs using file I/O and string streams
  • Using manipulators and stream flags to format output
  • Using the keyword template to write generic functions and classes
  • Writing programs that use generic classes and functions
  • Writing programs that use algorithms and containers of the Standard Library
  • Using algorithms and containers of the Standard Library to manipulate string data
  • Using try() blocks to trap exceptions
  • Using catch() blocks to handle exceptions
  • Defining exceptions and using throw to trigger them
Course Prerequisites: Prior programming experience with C.


Course Overview

Moving from C to C++
  • New Compiler Directives
  • Stream Console I/O
  • Explicit Operators
  • Standard Libraries
  • Data Control Capabilities
Handling Data
  • New Declaration Features
  • Initialization and Assignment
  • Enumerated Types
  • The bool Type
  • Constant Storage
  • Pointers to Constant Storage
  • Constant Pointers
  • References
  • Constant Reference Arguments
  • Volatile Data
  • Global Data
Functions
  • Function Prototypes and Type Checking
  • Default Function Data Types
  • Function Overloading
  • Problems with Function Overloading
  • Name Resolution
  • Promotions and Conversions
  • Call by Value
  • Reference Declarations
  • Call-by-Reference and Reference Types
  • References in Function Return
  • Constant Argument Types
  • Conversion of Parameters Using Default Initializers
  • Providing Default Arguments
  • Inline Functions
Creating and Using Objects
  • Creating Automatic Objects
  • Creating Dynamic Objects
  • Calling Object Methods
  • Constructors
  • Initializing Member consts
  • Initializer List Syntax
  • Allocating Resources in Constructor
  • Destructors
  • Block and Function Scope
  • File and Global Scope
  • Class Scope
  • Scope Resolution Operator ::
  • Using Objects as Arguments
  • Objects as Function Return Values
  • Constant Methods
  • Containment Relationships
Dynamic Memory Management
  • Advantages of Dynamic Memory Allocation
  • Static, Automatic, and Heap Memory
  • Free Store Allocation with new and delete
  • Handling Memory Allocation Errors
Controlling Object Creation
  • Object Copying and Copy Constructor
  • Automatic Copy Constructor
  • Conversion Constructor
Inheritance
  • Inheritance and Reuse
  • Composition vs. Inheritance
  • Inheritance: Centralized Code
  • Inheritance: Maintenance and Revision
    - Public, Private and Protected Members
    - Redefining Behavior in Derived Classes
    - Designing Extensible Software Systems
  • Syntax for Public Inheritance
  • Use of Common Pointers
  • Constructors and Initialization
  • Inherited Copy Constructors
  • Destructors and Inheritance
  • Public, Protected, Private Inheritance
Streaming I/O
  • Streams and the iostream Library
  • Built-in Stream Objects
  • Stream Manipulators
  • Stream Methods
  • Input/Output Operators
  • Character Input
  • String Streams
  • Formatted I/O
  • File Stream I/O
  • Overloading Stream Operators
  • Persistent Objects
Introduction to Object Concepts
  • The Object Programming Paradigm
  • Object-Orientated Programming Definitions
  • Information Hiding and Encapsulation
  • Separating Interface and Implementation
  • Classes and Instances of Objects
  • Overloaded Objects and Polymorphism
Templates
  • Purpose of Template Classes
  • Constants in Templates
  • Templates and Inheritance
  • Container Classes
  • Use of Libraries
Strings in C++
  • Character Strings
  • The String Class
  • Operators on Strings
  • Member Functions of the String Class
Exceptions
  • Types of Exceptions
  • Trapping and Handling Exceptions
  • Triggering Exceptions
  • Handling Memory Allocation Errors
C++ Program Structure
  • Organizing C++ Source Files
  • Integrating C and C++ Projects
  • Using C in C++
Reliability Considerations in C++
  • Projects
  • Function Prototypes
  • Strong Type Checking
  • Constant Types
  • C++ Access Control Techniques
Polymorphism in C++
  • Definition of Polymorphism
  • Calling Overridden Methods
  • Upcasting
  • Accessing Overridden Methods
  • Virtual Methods and Dynamic Binding
  • Virtual Destructors
  • Abstract Base Classes and Pure Virtual Methods
Multiple Inheritance
  • Derivation from Multiple Base Classes
  • Base Class Ambiguities
  • Virtual Inheritance
    - Virtual Base Classes
    - Virtual Base Class Information
Declaring and Defining Classes
  • Components of a Class
  • Class Structure
  • Class Declaration Syntax
  • Member Data
  • Built-in Operations
  • Constructors and Initialization
  • Initialization vs. Assignment
  • Class Type Members
  • Member Functions and Member Accessibility
  • Inline Member Functions
  • Friend Functions
  • Static Members
  • Modifying Access with a Friend Class
Operator Overloading
  • Advantages and Pitfalls of Overloading
  • Member Operator Syntax and Examples
  • Class Assignment Operators
  • Class Equality Operators
  • Non-Member Operator Overloading
  • Member and Non-Member Operator Functions
  • Operator Precedence
  • The this Pointer
  • Overloading the Assignment Operator
  • Overloading Caveats
The Standard Template Library
  • STL Containers
  • Parameters Used in Container Classes
  • The Vector Class
  • STL Algorithms
  • Use of Libraries

Still have questions? Ask the community.

Tuition includes all course materials. Students may withdraw before the second day of class to receive a 100% refund, provided course materials are returned to the instructor. Prorated refunds may be granted for withdrawals after the first day.

Cancellations and Changes: There are no cancellation fees.

Attendance Requirements: Students must attend each day of a course and successfully complete hands on exercises in order to receive a certificate of completion. If a student wishes to retake any portion of a class that he or she completes, the student may do so within 12 months at no extra cost.

Intended Audience: Software Skills Training provides IT training designed for technology professionals who wish to quickly upgrade their computer skills. In most states, the employer bears all training costs.

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Start Dates (2)
Start Date Time Teacher # Sessions Price
9:00am - 5:00pm TBD 4 $2,295
This course consists of multiple sessions, view schedule for sessions.
Wed, Jul 11 9:00am - 5:00pm TBD
Thu, Jul 12 9:00am - 5:00pm TBD
Fri, Jul 13 9:00am - 5:00pm TBD
9:00am - 5:00pm TBD 4 $2,295
This course consists of multiple sessions, view schedule for sessions.
Wed, Jul 11 9:00am - 5:00pm TBD
Thu, Jul 12 9:00am - 5:00pm TBD
Fri, Jul 13 9:00am - 5:00pm TBD

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School: Software Skills Training

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