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Learning to Program with Java

at Hands On Technical Training - Chicago

(189)
Course Details
Price:
$2,795
Start Date:

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Location:
Chicago, Downtown/Loop
(Exact location to be announced)
Chicago, Illinois
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Description
Class Level: Beginner
Age Requirements: 18 and older
Average Class Size: 8

What you'll learn in this java class:

All HOTT courses are available face-to-face, remote-live, on-demand or on-site at your facility

This hands on Java Programming course provides an introduction to programming using the Java language. Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. 


The course explains the use of inheritance and polymorphism early on so the students can practice extensively in the hands on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables so students will be able to write flexible, user-friendly programs. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.


Students Will Learn:

  • Fundamental Elements of Programming
  • Classes, Objects and Methods
  • Structured Programming Techniques
  • Arrays and Data Structures
  • Exception Handling
  • String Handling
  • Fundamental Algorithms
  • GUI Programming Concepts

Course materials include student guide, hands-on lab manual and USB flash drive containing examples and lab files. Students receive a certificate of completion at the end of class.


This class is intended for non-programmers. Students who already understand fundamental structured programming and object-oriented techniques should attend the Java Programming course instead of this more introductory course.


Course Prerequisites: Familiarity with computers.



Course Overview

Fundamentals of the Program Development Cycle

  • Computer Architecture
  • The Notion of Algorithms
  • Source Code vs. Machine Code
  • Compile-Time vs. Run-Time
  • Software Program Architecture
    - Standalone
    - Client/Server
    - Distributed
    - Web-Enabled
  • IDE (Interactive Development Environment) Concepts

Application Development Fundamentals

  • Structure of a Java Program
  • Memory Concepts
  • Fundamental Data Type Declarations
  • Fundamental I/O Concepts
  • Fundamental Operators
    - Arithmetic Operators
    - Logical Operators
    - Precedence and Associativity
  • Building and Deploying a Java Program

Introduction to Classes and Objects

  • Classes, Objects and Methods
  • Object Instances
  • Declaring and Instantiating a Java Object
  • Declaring Methods
  • set and get Methods
  • Initiating Objects with Constructors
  • Primitive Types vs. Reference Types

Flow Control

  • Conditional Constructs
  • Looping Constructs
    - Counter-Controlled Repetition
    - Sentinel-Controlled Repetition
  • Nested Control Constructs
  • break and continue Statements
  • Structured Programming Best Practices

Writing Methods (Functions)

  • Static vs. Dynamic Allocation
  • Declaring Methods
  • Declaring Methods with Multiple Parameters
  • Method-Call Stack
  • Scope of Declarations
  • Argument Promotion and Casting
  • Designing Methods for Reusability
  • Method Overloading

Arrays

  • Purpose of Arrays
  • Declaring and Instantiating Arrays
  • Passing Arrays to Methods
  • Multidimensional Arrays
  • Variable-Length Argument Lists
  • Using Command-Line Arguments
  • Using Environment Variables

Deeper Into Classes and Objects

  • Controlling Access to Class Members
  • Referencing the Current Object Using this
  • Overloading Constructors
  • Default and No-Argument
  • Constructors
  • Composition of Classes
  • Garbage Collection and Destructors
  • The finalize Method
  • Static Class Members

Defining Classes Using Inheritance

  • Superclasses and Subclasses
  • Advantages of Using Inheritance
  • protected Class Members
  • Constructors in Subclasses

Increasing Convenience by Using Polymorphism

  • Purpose of Polymorphic Behavior
  • The Concept of a Signature
  • Abstract Classes and Methods
  • final Methods and Classes
  • Purpose of Interfaces
  • Using and Creating Interfaces
  • Common Interfaces of the Java API

Files and Streams

  • Concept of a Stream
  • Class File
  • Sequential Access
  • Object Serialization to/from Sequential Access Files
  • Additional java.io Classes

Fundamental Searching and Sorting

  • Introduction to Searching Algorithms
    - Linear Search
    - Binary Search
  • Introduction to Sorting Algorithms
    - Selection Sort
    - Insertion Sort
    - Merge Sort

Fundamental Data Structures

  • Dynamic Memory Allocation
  • Linked Lists
  • Stacks
  • Queues
  • Trees

Exception Handling

  • Types of Exceptions
  • Exception Handling Overview
  • Exception Class Hierarchy
  • Extending Exception Classes
  • When to Throw or Assert Exceptions

Formatted Output

  • printf Syntax
  • Conversion Characters
  • Specifying Field Width and Precision
  • Using Flags to Alter Appearance
  • Printing Literals and Escape Sequences
  • Formatting Output with Class Formatter

Strings, Characters and Regular Expressions

  • Fundamentals of Characters and Strings
  • String Class
  • String Operations
  • StringBuilder Class
  • Character Class
  • StringTokenizer Class
  • Regular Expressions
    - Regular Expression Syntax
    - Pattern Class
    - Matcher Class

Fundamental GUI Programming Concepts

  • Overview of Swing Components
  • Displaying Text and Graphics in a Window
  • Event Handling with Nested Classes
  • GUI Event Types and Listener Interfaces
  • Mouse Event Handling
  • Layout Managers

Note: Classes do not have fixed location. Prior to each class they examine the geographical location of the enrolled students and then select a venue that will provide most convenient overall access for the students. Classes are held in hotel conference rooms and exact location is determined 2 weeks prior to the course date.

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Refund Policy
Tuition includes all course materials. Students may withdraw before the second day of class to receive a 100% refund, provided course materials are returned to the instructor. Prorated refunds may be granted for withdrawals after the first day.

Cancellations and Changes: There are no cancellation fees.

Attendance Requirements: Students must attend each day of a course and successfully complete hands on exercises in order to receive a certificate of completion. If a student wishes to retake any portion of a class that he or she completes, the student may do so within 12 months at no extra cost.

Intended Audience: Hands On Technical Training provides IT training designed for technology professionals who wish to quickly upgrade their computer skills. In most states, the employer bears all training costs.

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School: Hands On Technical Training

Hands On Technical Training

HOTT delivers instructor-led technical training across the United States, Canada and the United Kingdom. Whether you attend in person, remote-live or on-demand, our classroom-based training philosophy zeroes in on your ability to work more productively and with higher quality results after training....

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